![]() Let’s dive in deeper, because this card is more Victimize with no drawback, rather than a simple Unearth. My immediate thought for Call was “ Kroxa, Titan of Death’s Hunger and a one-drop” to double up on triggers but that’s level one thought, and one tied to my personal tendencies. As Magic design has evolved, the acceleration of creature stats and abilities meant that eventually we’d get Griselbrand or Ashen Rider, something worth reanimating even without attacking. Reanimation used to be about tossing out massive, expensive creatures that required significant mana investment and an attack step to reap benefits. ![]() It reminds me of how Footsteps of the Goryo was unplayable until we had a critical mass of creatures with enters-the-battlefield abilities. Typhoid Rats has never seen Standard play, but when it comes stapled to another creature, I start getting interested. So you can set up a creature with both menace and deathtouch-for example, bringing back a cycled Nimble Obstructionist alone-or split it up as, say, a minor deathtoucher as deterrent and a beater with menace. Note that, per the Release Notes, you can choose to place both counters on the same creature, whether you bring back one or two. ![]() In reality it’s much closer to Collected Company than it is to most one-shot reanimation effects. Released with little fanfare, Call of the Death-Dweller initially appears to follow in the tradition of Unearth and Claim // Fame. Ikoria: Lair of Behemoths is all about humongousness-the most titanic creatures in Magic’s history mutating into massive behemoths-but it’s a relatively unassuming uncommon that has me most excited to build with the set. ![]()
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